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发表于 2012-8-16 05:51:03
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贴一个7月底的aoczone上公开过的更新列表,不知道有没有人发过。但是现在是8月15日了,所以下面的有一部分又被修正了,我要等他们再次对外公开的时候才能发。 
Chinese TC LOS +5 (similar to Teutons) 
中国TC视野+5 
Teutons TC LOS restored to normal 
条顿TC视野变为正常 
Teuton TC garrison +10 units, maximum arrows +5 
条顿TC可以多驻扎10个单位,射箭数上限+5 
Saracen market cost -75 wood 
萨拉森市场便宜75木 
Cartography is free to research, requires a market. 
同盟地图免费升级,但需要建市场才有 
Missionaries affected by Bloodlines 
血统科技能加传教士的血量 
Aztecs free loom removed。Aztecs start with +50 gold 
阿兹特克织布机不能免费,但开局+50黄金 
Cavalry Archers cost -5 gold 
骑射手便宜5金 
Turtle Boats -10% cheaper (180 wood, 180 gold) 
龟甲船便宜10%,就是180木,180金 
Viking Team Bonus: Docks -15% cheaper (rather than -25%)(Docks cost 128 wood instead of 113 wood) 
维京组队奖励:码头便宜15%(而非原来的25%)(码头要128木,而不是原来的113木) 
Palisade walls take +1 second to build 
木栅栏建造需多1秒。 
Stone walls take +3 seconds to build 
石墙建造需多3秒 
Capped Rams garrison 5 units (from 4) 
中型攻城冲车能驻扎5个单位(以前是4个) 
Fireships +20 HP 
喷火船生命值+20 
Demolition ships +10 HP 
爆破船生命值+10 
Britons get Cannon Galleons 
大不列颠有炮舰 
Mongols Elite Cannon Galleons removed 
蒙古没有精锐炮舰 
Huns Cannon Galleons removed 
匈奴没有炮舰 
Mangudai Siege bonus limited to Rams 
蒙古突骑对攻城单位的攻击加成只限于攻城冲车 
Mangudai (non-elite) delay -50% (from 10 to 5) 
非精锐的蒙古突骑攻击延迟少50%,所以非精锐蒙古突骑比以前更强了。 
Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24) 
维京战舰花费分时代:封建时代便宜10%(81木27金),城堡时代便宜15%(76木25金),帝王时代便宜20%(72木24金) 
Huns cavalry archers cost -15% and -20% (castle and imp) -> reduced from -25% and -30% 
匈奴骑射城堡便宜15%,帝王便宜20%。(原来是城堡便宜25%,帝王便宜30%)。因为所有骑射都便宜5金了,所以匈奴这个改动兵不会让骑射变贵很多。 
Huns & Goths treadmill removed 
匈奴和哥特没有脚踏起重机 
Heavy Eagle Upgrade (450 food, 300 gold), takes 30 secs to research 
城堡时代雄鹰战士升级需要450食物300黄金,研究需30秒。作用是弓箭防御+1,生命值+5,训练时间少3秒。 
Elite Eagle Upgrade takes 50 secs to research (from 40 in AoC) 
精锐雄鹰升级需50秒(以前是40秒) 
Camels -5 gold 
骆驼便宜5金 
Japanese get Heated Shot 
日本也有预热射击 
Gillnets moved to the castle age for (300w, 200f), +15% speed for fishers 
城堡时代就有刺网科技(300木材200食物),让渔船捕鱼速度快15%. 
Base cost for Plumed archers increased to 50g, 50w 
羽毛弓箭手的基础花费是50金50木。 
War Wagon creation time decreased from 25 to 21 seconds 
高丽战车的训练时间从25秒减到21秒。 
Korean fortifications built 25% faster 
高丽的加强城墙(升级后的城墙)建造速度快25% 
Long swordmen +5 HP 
长剑士生命值+5 
Long swordmen (and up) +2 attack vs eagles 
长剑士(及升级后的兵种)对雄鹰有+2的攻击加成 
Long swordmen (and up) +1 hidden armor vs buildings 
长剑士(及升级后的兵种)对建筑有+1的防御 
Huns lose stone walls 
匈奴无石墙 
Plumed Archer creation time +3 secs (from 16 to 19) 
羽毛弓箭手训练时间+3秒(从16秒加到19秒) 
Franks get squires 
法国有“护卫”这项科技了(就是步兵提速的)。 
Furor Celtica gives siege units +40% HP 
凯尔特狂热让攻城武器+40%的生命值,而非之前的50%。 
Trade cogs generate +10% gold 
贸易船多产生10%的黄金 
Franks Foragers work +25% faster 
法国村民采集草莓快25% 
Elite janissaries are now affected by the Turkish teambonus 
精锐土耳其亲兵受土耳其组队奖励影响 
Monks holding relics suffer from anti-monk damage too now 
持遗迹的僧侣也会受到对僧侣有攻击加成的伤害了。 
Town Patrol costs only food (-200 gold) 
研究城镇巡逻免黄金 
Murder holes costs -100 stone 
垛口便宜100石头 
Trebuchets can attack trees a lot better now 
巨型投石车可以更好地打树了。 
Onagers can kill trees 
中型投石车就可砸开几棵树。 
Franks can garrison cavalry units in their stables 
法国马厩可以驻扎骑兵 
Japanese get bloodlines 
日本有血统 
Land nomad starts with Nomad resources 
陆地游牧地图的开始资源和游牧的一样。 
Vikings get treadmill crane 
维京有脚踏起重机 
Outposts cost -5 stone 
哨所便宜5石头 
Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8) 
非精锐法国掷斧兵攻击延迟从12减到10 
Teutonic Knight (non-elite) +10 HP 
非精锐条顿武士生命值+10 
Berserk (non-elite) +4 HP 
非精锐狂战士生命值+4 
Petards cost -15 food (65 food, 20 gold) 
破坏者便宜15食物 
Longbowman creation time -1 sec 
长剑士训练时间少1秒 
Tarkan (non-elite) +10 HP 
非精锐匈奴鞑靼骑兵生命值+10 
Jaguar warriors +1 pierce armor 
阿兹特克豹勇士的弓箭防御+1 
When multiple buildings are selected, queued units are evenly distributed among the buildings. 
同时选多个同类建筑物(比如兵营),然后再点产兵的按键时,训练任务会均匀地分布到每个建筑里。比如有3个兵营,里面分别计划训练4,3,6个步兵,当你把三个兵营一起选上再点产兵的时候,兵会优先分配到已有任务量最小的兵营里(就是第二个兵营)。所以你连续点产兵的按键的话,三个兵营的计划产兵数会自动这样分配: 
(4,3,6) ->(4,4,6) ->(5,4,6)->(5,5,6)->(6,5,6)->(6,6,6)->(7,6,6)->(7,7,6)->(7,7,7)->(8,7,7)->... |   
 
 
 
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