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发表于 2005-1-6 02:50:53
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<a href="mailtr.h.ludwig@zaehringen.com" target="_blank" ><b><FONT face=Verdana size=2>Tanneur99</FONT></b></A><FONT face=Verdana size=2> 的評分(名人!)</FONT><P align=left><FONT face=Verdana size=2><b>Review by <a href="mailtr.h.ludwig@zaehringen.com" target="_blank" >Tanneur99</A></b> - posted on 2005-01-05 <FONT size=1><a href="https://aok.heavengames.com/blacksmith/byreviewer.shtml?rvwr=Tanneur99" target="_blank" >more reviews by Tanneur99</A><FONT size=2>
Ratings: Playability:4 Balance:3 Creativity:4 Map Design:5 Story/Instructions:3 Overall:3.8 <FONT face=Verdana size=2>
THE WAIT IS OVER…
Robin Hood is a single scenario, a saved game, and a RPS. After almost five years, since the superb campaign ‘The Adventures of Robin Hood’ by Gregory Koteles, you can witness another great fictional adventure about the most famous outlaw of all times.
PLAYABILITY: The game play was fine, a difficult game and interesting unit changes, not all for the better, on a well-designed city map. The swordsmen, enemy knights, mounted and Teutonic, were self-healing like the Berserks in the original game, only here the healing was instant. The effect was that the player needs an attack unit with higher AP than the enemies HP to kill. An archer cannot kill swordsmen and knights, Robin Hood the swordsmen but not the knights etc., explained by good armour of the enemy units. Still not realistic as two archers kill a swordsmen and two archers and Robin kill a TK, while Robin cannot kill a TK with three shots. The annoying point was that north of the prison knights patrolled above my units on cliffs, which distracted the range units from attacking enemies below. The units patrolling behind a closed gate as well as those up the cliffs were a failed aspect, all archers, swordsmen and hellebardiers killed from below, leaving the knights, which gave the impression of zombies, walking/riding after all those arrow shots. In addition, for reasons given under balance, my enjoyment was limited due to the difficult entrance level of the game. 4
BALANCE: The scenario intents to have two difficulty levels, the author selected moderate for the AI behaviour, while the player can chose between easy and hard at the games start. The game was very demanding, you have to move with caution and save often. More than once the enemy outnumbered my units, the attacks of sniping archers kept me on my toes and I reloaded the game to try easy first, added the ‘Polo’ cheat, hitting the pause button when red enemy dots approached my position on the mini map. The hard level, no ‘Polo’, had no significant changes to the easy one according to my experience with exception of the killing of the evil man of the church, where ‘archers of the eye’ could kill Robin with one shot. In fact, on both levels you kill 200 enemy units with the same AP and HP, the only difference were the HP of the player 1 units, which rose by 50, exception to Maur. This did not change the balance significantly, Friar Tuck and the weak archers were still comparatively weak, HP from 60 to 110 against arbalests with 56 AP, two shots and they are history on both levels anyway. On the other hand, who cares if Wilson has 220 or 270 HP or Hart 340 or 290 HP? The scenario is unbalanced, for me the entrance level with the combination of moderate and easy was a tad too difficult, frustrating for a first game. With one trigger for HP changes, the missing effort to balance the scenario is predominant. 3
CREATIVITY: This was very creative, from the technical design of the map with attacks from various sides to game play enhancing features like the assassins and puzzles. New, creative for me were the unit changes with the reserves to their creativity and to the balance mentioned above. The doors to the prison and the castle, based on the same principle, were ingenious. 4
MAP DESIGN: The events take place in ‘the city’; the design is far above average, has everything for a perfect rating, elevations and good terrain mix for the winter season. The city could be livelier, the villagers just stand around, only enemy units patrolling and trade carts moving. 5
STORY/INSTRUCTIONS: The objectives are clear, the hints plenty and helpful, but no story at all, not in game, not in the objectives, hints or scouts section. The author’s description, which does not rate for story anyway, only tells you that Robin helped King Richard in the past, which might suit the legend, not the historical figure and as introduction to this scenario we read “Now, he and his brothers in the Serwood Forest will start again.” The player wants to know what will start again, is John Lackland back into power and Richard I traveling? Who imprisoned Robin’s nephew and why, what does the Sheriff of Nottingham do in that city, wasn’t he dead already, who is the Bishop of Rigo, what does Rigo stand for and who were the thousand people he killed and why, who are the enemies and who is behind all of this? 3
OVERALL: Robin Hood is a fantastic, challenging scenario, beatable not without some frustrating moments.
SUGGESTIONS: Primarily, write a story for your scenario and make the easy level, well… easier. You could include more than one saved game in your zip file for different levels and together with more changes between the in game choices of easy and hard, the game would probably be suitable for more players. The patrolling units behind the closed gate and above cliffs should be out of the player’s reach until the plot demands a confrontation, example, when the player finds the entrance to the castle. Look into your trigger for the HP increases, either the set object for Maur or the whole effect for the Goths player is missing.
OBSERVATION: Personally, I do not mind if a designer submits a saved game instead of a scenario, but it does come with some disadvantages. No introduction screen, no bitmap, no history section and a set difficulty level that a player cannot change in game. I respect the author’s motivation “I don't use CPX file this time because no only I don¡¯t want players to edit this game but also there are something really special, you can find what it is during the game.” Still, the only special thing I could find during the game worth hiding was a difficulty level dynamic consisting only of a HP increase for player 1 units by fifty.
IN CLOSING: If you like Robin Hood scenarios, this download is for you. </FONT> </FONT></FONT></FONT> |
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