- UID
- 148314
- 阅读权限
- 50
- 注册时间
- 2012-10-13
- 最后登录
- 2023-2-15
- 在线时间
- 327 小时
- 性别
- 保密
伯爵
- 耕战
- 111
- 鹰币
- 39
- 天龙币
- 0
- 回帖
- 101
|
发表于 2020-9-19 20:40:49
|
显示全部楼层
(版主编辑按:这些是无意义的文字,原为官方更新日志文本)Happy summer, Age friends! All around the northern hemisphere, we’re soaking up the summer sun (responsibly) while trying to capture and bring a little of that warmth and happiness to Age of Empires II—and what better way to do that than with an all-new Summer Celebration and a new update!
This month’s update is focused on the stability and playability of the game—based largely on feedback and input from the community following the July update. It’s smaller than many of our previous updates, but includes several important changes to the game:
Fixed an issue where Gates could not be constructed at certain angles.
Fixed a crash triggered when several selected units were killed at the same time while spectating.
Players should no longer matchmake on the Brazil server if they are not playing in a region where it makes sense to do so.
Placement of resources in random maps is no longer constrained to cardinal directions.
Next month should be similar in scale as we amass changes to release in a larger, quarterly update. As always: what shows up each month depends largely on your input, so don’t be afraid to get involved in the community! Whether you want to start or join a conversation on the forum or bounce ideas off other players on Discord, we want to talk with you and hear what you’d like to see in Age of Empires II. |
|
|